Samsung’s Galaxy TabPro and NotePro tablets have been available for some time, but that doesn’t mean it’s not too late to start advertising them. In that spirit, Samsung today pushed out four new ads touting the software and hardware features of the Galaxy Pro Series tablets, including bits on Multi Window, the “4 megapixel display” pixel density, and support for multiple users.
Archive for the ‘Iphone’ Category
If you were among those waiting to see if you got chosen in the WWDC 2014 ticket lottery, you’ll want to keep an eye on your email accounts. Apple has begun sending emails and notifying winners that they have the chance to purchase one of the $ 1,599 tickets to the event. WWDC 2014 kicks off Monday, June 2, 2014 at its traditional home, Moscone West in San Francisco, California.
Amazon dropped a bomb this week with the introduction of its Fire TV set-top box and included gaming capabilities. It’s a similar yet different product to our own Apple TV, but it does give us plenty to look at when thinking about what we’d like to see next from Apple. So, would you like to see integrated gaming included on the next version of the Apple TV?
We do have AirPlay already, of course, that can give us a rudimentary gaming experience using our iPhone or iPad with the Apple TV. There are even specialist games which ‘project’ a gaming screen to the TV while turning the device in your hand into a controller. But what the Fire TV offers is something much more than this. It has a controller, for starters.
But perhaps the nicest way it’s been implemented into the Fire TV is that it isn’t thrown in your face. Gaming isn’t pushed on you. You don’t get the controller in the box – it’s an extra purchase if you want it regardless of brand – but the capability is there should you want it. And that sort of implementation could work just fine on the Apple TV.
So, how do you feel about it? A necessity for the next-gen Apple TV, not needed at all or would you have to maybe see it first? Drop a vote up top and sound off in the comments below!
Captain America: The Winter Soldier is a sequel to both Captain America: The First Avenger and The Avengers, and a quasi tie-in to ABC’s ongoing Agents of S.H.I.E.L.D television series. It also riffs on Ed Brubaker’s classic comic book arc of the same name and that it manages to weave all those threads together into a pretty entertaining movie is a testament to just how well Marvel/Disney has planned their cinematic universe. If you haven’t watched the previous films and shows, however, you can still catch up on all of them via iTunes and a fair chunk via Netflix as well (depending on what country you live in, because, ugh.)
I liked Winter Soldier quite a bit. Captain America, Black Widow, Falcon, and Nick Fury all got a good amount of screen and character time, and the Winter Solider himself was well realized. No spoilers, but if you liked the previous films, you’ll love this. Heck, 5 minutes in and I was wishing Agents of S.H.I.E.L.D could be more like it!
Captain America/S.H.I.E.L.D movies
Captain America comics
- Captain America: The Winter Solider I
- [Captain America: The Winter Solider II](https://itunes.apple.com/us/book/captain-america-winter-soldier/id503206200?mt=11&at=10l3Vy&ct=d_im
If you’ve been watching the Marvel movies and shows, let me know what you think of them. If you want to discuss Captain America: The Winter Soldier with your spoilers all alerted, just head on over to the iMore movie forums.
More often than not, crowdfunding campaigns act more or less as a preorder system, despite Kickstarter’s insistence that it’s not a store. Today’s campaign from the Canadian game developer of Spaceteam, Henry Smith, flies in the face of that trend. His Kickstarter campaign is simply to keep him in the business of innovative, interesting games that might not necessarily have the mass appeal necessary to be a commercial success, but pushes new creative boundaries.
If you haven’t played Spaceteam, it’s a very creative local multiplayer game where players connect their devices over Bluetooth or Wi-Fi, and are each presented with a different spaceship control panel. Orders appear on each screen to turn knobs, move sliders, and tap buttons, and players must make sure to communicate to others what they need to do to keep their ship moving. Failure to do so quickly enough means you and your crew will get incinerated in a nasty super-nova. Pull off enough successful adjustments though, and you warp off to the next zone with increased difficulty. The low-fi graphics, frenetic activity, and ridiculous control names present a unique kind of charm that you don’t see anywhere else on mobile. In fact, it’s one of our favorite action games on iOS right now.
Smith aims to continue supporting Spaceteam through this year, crank out another title, and get started on a third before 2015 with the help of the Spaceteam Admiral’s Club campaign. He says the next title coming up will also be focused on local multiplayer.
Blabyrinth is a cooperative local multiplayer game for phones and tablets (like Spaceteam) about working together to follow clues and find secret treasure in a mysterious labyrinth. It will feel a bit like the board game Escape: The Curse of the Temple. I’m also inspired by Spelunky, Escape the Room-style games, Indiana Jones and TV game shows from my childhood The Crystal Maze and Knightmare.
The third game in Smith’s sights is Shipshape, where players will create spacecraft from modular pieces and guide them with simple gestures. Both of these titles are going to be free for everybody.
I’m a fan of this kind of patronage-based crowdfunding. The folks behind the PC game Natural Selection 2 did something similar, whereby they had an open-ended fundraising period with plenty of extras available for those donating, but no real product to sell, other than the promise to keep updating and supporting the game as they had been for the last few years. Donating money in this way engenders a kind of goodwill between players and developers that you don’t really see in other crowdfunding campaigns, which often amount to little more than a typical commercial transaction. Though it could be interpreted as a fairly lazy “Give me money so I can do whatever,” Smith has a track record that speaks for itself, plus he’s allocating a fairly modest $ 32,000 to development and personal costs from the funds for the whole year.
If you’re willing to pitch in towards these goals, you can earn quite a few perks for the existing Spaceteam game. At the $ 10 tier, you earn the soundtrack and an assortment of digital goodies. For $ 25, you also get the option to change the words used in Spaceteam controls, for your own personalized experience. On the upper end, you’ve got a custom-built Spaceteam avatar, Spaceteam fridge poetry magnets, and a bunch of other goodies for $ 100. Full details are available at Spaceteam’s Kickstarter page, where you can see Smith is already over $ 12,000 towards his $ 80,000 goal. Anybody already enjoying Spaceteam? Are there any iOS developers out there that you’d be willing to donate to, just so that they could do what they do without worrying about getting paid?
Old Steve Jobs email brainstorms logical next-steps for Apple TV including apps, ‘magic wand’ controller
An email from Steve Jobs to the 2010 incarnation of the Apple 100 gathering — their annual, confidential strategy meeting — outlines pretty much what you’d expect to see as discussion points for a next-generation Apple TV. Apps are front and center, as is a version of the Safari web browser, and a ‘magic wand’ that likely refers to a gesture based remote control (think Wii-mote). The Verge:
“Where do we go from here?” says one of the bullet points, followed by “apps, browser” and “magic wand?” as possible options. However, those suggestions could be just be riffing. In testimony in a San Jose court earlier today, marketing chief Phil Schiller noted that items from this email were just an outline, and not necessarily set in stone for the confab. That includes mention of 2011 being the “holy war with Google.” In this case, the Apple TV 2 presentation is described as an opportunity to discuss the the company’s plans to “stay in the living room game and make a great ‘must have’ accessory for iOS devices.”
Four years later it’s probably safe to assume those plans, if they were ever serious, have been refined and changed and turned upside down and back again at least a few times. However, a Game Store, if not an App Store proper, makes a lot of sense. Apple has already shown they understand the power of the platform and extending it from desktop and mobile to television would only make the entire ecosystem more valuable.
You can already AirPlay browsers to the Apple TV but it probably wouldn’t hurt to have Safari proper there. That is if they could figure out a great 10-foot interface for it. And a controller…
The iPhone and the iPad are already great multitouch, motion-aware controllers but they cost hundreds of dollars each and Wi-Fi just takes too long to spool up (and if it didn’t would take too much power to keep connected). I don’t know if a ‘magic wand’ would be the best replacement, but as the Apple TV gets more sophisticated that little aluminium stick will need to keep pace.
So what do you think? Four years later are apps, a browser, and magic wand what the Apple TV needs?
Source: The Verge
The new U.S. smartphone market share numbers for February 2014 from comScore show Android made a slight gain since last November. Android grew from 51.9 percent to 52.1, while Apple gained 0.1 percentage points to hit 41.3 percent. BlackBerry saw a dip, while Microsoft climbed ever so slightly to hit 3.4 percent market share.
Rene and Peter speculate about the just-announced WWDC 2014 — iOS 8, OS X 10.10, potential new MacBook Airs and Mac minis, Apple TVs and a Game Store, iWatch, and more!
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WWDC 2014 is scheduled for June 2 through June 6, and developer registration is being handled on a random basis. Last year, when WWDC tickets were sold out in a few minutes, many developers were left in a lurch, leading to Apple inviting select developers to attend despite their not being able to get a ticket in time. This time around Apple is inviting developers to apply for tickets now through April 7th, and will then randomly issue tickets to those that have applied. The process is similar to that of Google I/O this year, which has seen tickets for previous developer confabs snapped up in minutes and this year switched to a random selection model.